Stealth action as a team-based online game is not a novelty, but it is certainly a rarity.

Hood: Outlaws & Legends

  • Greg Burn
  • Jun 21, 2021
Splinter Cell as well as Assassin's Creed tried it for a few issues, and of course, you can find elements of it elsewhere as well, especially since good hiding places certainly pay off in some shooters. But real stealth action? With stealthy sneaking up and brutal finisher from behind? With distraction by thrown stones and alarmed guards in case, you are seen after all? That's unusual, to say the least.

Hood follows a quite familiar principle: Both teams of four players have to find the treasure chest hidden in a castle, church, or other building, carry it to one of the marked targets, and extract it there via a winch. To unlock the door to the treasure chest, they need the key that the powerful and invincible sheriff wears on his belt. Therefore, they must first relieve him unnoticed before they can take care of the chest.

This is all made more difficult by the numerous guards patrolling inside and outside the buildings. They can be killed by quick finishers from cover as well as by arrows to the head, but they also set off an alarm when they spot a player and then close all the steel gates and sprint after all the detected intruders with a collected team. The nasty thing about it: Whoever is discovered in this way is also marked for the opposing team for the duration of the pursuit through all walls. For this reason alone, it's worth being rather cautious.

In addition, there are classic multiplayer elements such as conquering checkpoints where team members can reappear after a death, as well as characters with very different abilities.


A great game Hood never is. Not only do annoyances in terms of menu and controls get in the way of that, but also the imprecise combat system, the meager acoustic feedback, or the fact that both scenario and characters seem completely wasted. I also feel that the fact that both teams pursue the same goal is a wasted opportunity, especially in the area of stealth action. In return, however, the fast sneaking works surprisingly well, especially since it is enormously effective against both guards and enemy players. The very different characters complement each other perfectly so that all four thieves have an important function instead of just increasing the amount of general damage output. But is it already a lot more interesting than the umpteenth Battle Royale!