Breathedge is one of those "haha funny games". Meaning: Everything here really wants to be silly and funny. This results in an annoying spacesuit that hands out missions or comments on things in a "funny" way.


  • Samanta Blumberg
  • Jun 30, 2021
There are poop boosters for the spacesuit, condoms are blown up into oxygen reservoirs, and big mayo tanks are shot into spaceship cores to lower radiation. The fourth wall is broken, the game takes aim at pointless crafting and dull exploration of other survival representatives and generally presents itself self-deprecatingly.

On the interstellar way to the funeral of one's grandfather, there is an accident, and the gigantic liner, to which one's mini-shuttle is docked, disintegrates over the length of an entire asteroid field. Equipped with nothing but a simple spacesuit, you first have to survive to be rescued from this unfavorable situation afterward - and at best still find out what happened. To do this, you'll have to gradually move towards the core of the exploded liner, constantly exploring new tools, modules, and raw materials, building your base, and crafting more and more stuff to advance.

Breathedge plays like the underwater exploration of Unknown Worlds, only in space. Here, however, without any of the subtle horror tones or the sometimes wonderful Caribbean flair of the fight for survival in the ocean. Instead, you initially float through the drastically limited expanses with a far too small oxygen supply and first try to scrape together odds and ends like metal, rubber, ice & co. To scrape together, to manufacture first cheap tools, water, and food. Of course, as in every survival game of this kind, there are corresponding bars that want to be filled with repeatedly produced stuff.

Step by step you build new thrusters, bigger oxygen supplies and explore one destroyed module after the other. Here you usually find other astronauts who have died rather stupidly, listen to the funny commentary of your suit and continue collecting blueprints, raw materials, and odds and ends to get ahead. A real problem remains the oxygen, without which you'll die in seconds because soon you'll have to go to more distant areas. But you can only reach these if you set up oxygen stations in between, where you can refill your much too-small supply. This restricts the movement in the actual open world significantly and leads to quickly tiring return journeys and a far too strong limitation of collecting and crafting.


Visually and technically convincing space exploration with self-deprecating humor, which is always a matter of taste: the basics of Breathedge seem solid, but the actual game turns out to be an increasingly tedious grind. Annoyingly scarce oxygen reserves, annoyingly fragile tools, annoyingly slow movement speed, and a far too small inventory makes the quite atmospherically staged survival trip through a gigantic debris field a grueling affair. Sure, there are cool things like a freely buildable base with many different modules and decorative elements. Also, the humor can sometimes set quite entertaining punchlines and stage some wonderfully bizarre situations.